t
texconv
-js
WebGPU port of DirectXTex texconv
Drop an image here (.png/.jpg/… or .hdr)
or
browse
Output format
R8G8B8A8_UNORM (uncompressed)
R8G8B8A8_UNORM_SRGB (uncompressed)
B8G8R8A8_UNORM (uncompressed)
BC7_UNORM (GPU)
BC7_UNORM_SRGB (GPU)
BC1_UNORM (GPU)
BC2_UNORM (GPU)
BC3_UNORM (GPU)
BC4_UNORM — red (GPU)
BC5_UNORM — RG (GPU)
BC6H_UF16 — HDR (GPU)
BC6H_SF16 — HDR signed (GPU)
Mipmaps
Resize
×
texconv args
Convert
Download .dds
Input file
Uncompressed RGBA
Output .dds
Ratio
PSNR vs source
Encode time
Slider
Side-by-side
Diff ×8
drop an image, then convert
No image loaded
SOURCE